12/1/2023 0 Comments Dungeon warfare 2 ethereal map![]() Ps: yes the proc co-efficient isn't a bad idea. With that said.horse runes with high movement speed modifiers really bake my noodle. If it's ascension n+ then pfffttttt I can't imagine even the dev cares! (hey I could be wrong again!) ![]() Is it player level 15 on a tier 3 map on wave 6? Nope. It would be FARRrrRRrrRRR more usefull to get feedback at what specific level conditions a trap critically fails. If it's not the Spin Trap and damage resistance, then it's some other combination that reveals a weakness under certain conditions. however, a standardised "story" map under normal wave release conditions (not inflicted by the player) does not have any such compounding problem like these threads imply.Īs ascension levels grow (this really is absurd late game for any casual, and arguably many will stop before or around ticking over to ascension-1), more and more traps/methods are going to begin to show their weakness and/or fail more quickly, and the same mechanic comes into play the game/map by design must end, lest it is stuck in an endless loop. And I agree with all your observations again. Both are by design to create an end to an otherwise endless game / map. It's just adding more "final nail"s to the coffin on top of it. In the case of Spin traps, part of their strength lies in blocking the enemy's path, but with Wrath levels, enemies get Phasing (They ignore collisions with towers or units) so they already lose most of their viability, and then you get damage resistance on top of that. So you get a double "Using this trap would be a mistake" feeling. massively increase enemy health/damage/attack speed and then only deal with them with push traps on certain maps) however, certain traps are already considered (Even without taking any modifiers in account) very sub-par compared to other traps. That said though, I'm not opposed to using the game's mechanics against it (i.e. Sending waves faster is a very important part of beating the game on higher ascensions as it stands right now. In addition to the rune modifier that you mention, sending waves faster (Wrath Levels) will also start adding damage resistances. Originally posted by Mashee.am I wrong? Are there levels with innate increased damage resistance per-hit? Certain ethereal maps have innate damage resistance (Perhaps even a few of those juicy Unique ones)
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